Big Paintball Hack Script Download (AutoKill/UnlockAll) 2022

You’ve come to the right site if you’re searching for a free Big Paintball hack script. We upload various Roblox hack scripts and hacks here, along with other roblox hack scripts, that are all working and safe to download and use.

BIG Games’ Roblox Paintball is a fantastic FPS battle game. Kill your opponents to gain access to more powerful and unique weapons! Play on a number of different maps! Attempt to get the longest killstreak you can!

Get The Greatest Free Scripts in Big Paintball and gain an advantage over the competition by taking advantage of the script’s best features, such as Unlock all, Auto Kill, Guns, and more.

StatusUNDETECTED
DeveloperWecheater
TypePaintball Script GUI 2022
Last Updated12/04/2022

All Features of Paintball Script GUI

  • Unlock All
  • Guns
  • Auto Kill
  • Player Options
  • FOV
  • Silent Aim
  • Aimbot
  • Aimbot Team Check
  • FOV Circle
  • Auto Drone
  • Auto Nuke
  • Chat Spam
  • Ruin Game
  • Crash Game
  • Bring Ragdolled Players
  • Unlimited Turrets
  • Join Banland Game
  • Others

How to Use Big Paintball Free Hacks?-

  • You can use any Executor for Roblox scripts.
  • Click on the game to minimize it.
  • As usual, run the Executor.
  • Click Inject to connect with the Roblox Client.
  • It is necessary to download and copy everything.
  • Paste it into the code area of the Executor.
  • Select the button Execute.
  • Return to the game and enjoy yourself!

Big Paintball Free Script Pastebin Hacks 2022

local library = require(game:GetService("ReplicatedStorage").Framework.Library)

local env = getsenv(game:GetService("Players").LocalPlayer.PlayerScripts.Scripts.Game["First Person Controller"])

local unlock_all = true

--// Gun Bypass
local old_fire = library.Network.Fire
library.Network.Fire = newcclosure(function(self, ...)
   local args = {...}

   if unlock_all and tostring(self) == "Request Respawn" then
       args[1] = "1"
   end

   return old_fire(self, unpack(args))
end)

local old_own = env.DoesOwnGun
env.DoesOwnGun = function(...)
   return (unlock_all and true) or old_own(...)
end
--

--// Unlock All
local old_own_gun = library.GunCmds.DoesOwnGun
library.GunCmds.DoesOwnGun = newcclosure(function(self, ...)
   return (unlock_all and true) or old_own_gun(self, ...)
end)
--

--// Unlock Offsale
for _, gun in next, library.Directory.Guns do
   gun["offsale"] = false
end
--